AI Insights · Timothy · October 2024
Top 5 Match 3 Games in Latin America Q3 2024
Explore the performance trends of the leading Match 3 games on a unified platform in Latin America during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the Match 3 games market in Latin America saw notable performances from its top contenders. Data sourced from Sensor Tower provides a comprehensive view of the trends observed in downloads, revenue, and weekly active users for the leading games on a unified platform.
Empires & Puzzles: Match 3 RPG by Small Giant Games maintained a robust revenue stream, peaking at around $84K in late August. Downloads began at 13.4K in early July and showed a gradual decline, reaching a low of approximately 5.6K in mid-September before slightly recovering. Weekly active users also experienced a downward trend, starting from about 70.1K and dipping to 58.7K mid-quarter, before rebounding to 64K by the end of September.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment showed a fluctuating revenue pattern, with a significant spike to $71K in late August. The game saw a surge in downloads, particularly in early July with 58.8K, followed by fluctuations throughout the quarter. Active users peaked at the beginning of the quarter with approximately 260K, maintaining a generally high engagement level before settling at 217.9K by the end of September.
Puzzles & Survival, published by BUILDING-BLOCKS NETWORK TECHNOLOGY, experienced steady revenue with minor fluctuations, averaging around $11K to $13K weekly. Downloads spiked dramatically at the end of July, reaching 27.7K, but generally hovered between 1.4K and 3.3K for the rest of the quarter. The game had a peak in active users in early August, reaching 51.1K, before seeing a decline as the quarter progressed.
WWE Champions by Scopely, Inc. had a consistent revenue stream, with peaks of around $15K in early July and late September. Downloads saw a significant increase at the end of July, hitting 13.7K, but generally remained below 5.1K for most of the quarter. Active users peaked in late July at 24.8K, followed by a gradual decrease to 15.5K by the end of September.
Lastly, Gold and Goblins: Idle Games from AppQuantum Publishing showed a steady revenue climb, peaking at $9.3K in the last week of September. Downloads saw a substantial increase from 24.1K in early July to a high of 65.9K in late September. Weekly active users also rose significantly, starting at 81.9K and reaching 149.9K by late September, demonstrating strong user engagement.
For more detailed insights and analytics on these games and others, visit Sensor Tower.